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Welcome to Untitled Gaming, repository for unfiltered, uncensored opinions on all things related to games, and best of it all, it comes from two adults that don't live in their mothers' basements. Additionally, we do not think it's the coolest thing in the world to scream racist and homophobic slurs, all in the name of drawing attention to our sad, little lives. We do other less obnoxious things to draw attention to our sad, little lives.

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Blaine's Other Blogs

20091222

In Defense of Shadow of Destiny

Those early days of the PS2 were a bit like the early days of a new girlfriend. She's hot, she's cool, you like spending time with her, but you haven't yet figured out how best to, ahem, maximize your alone time with her.

Interestingly, in both cases, alcohol helped quite a bit.

Many of us wanted to buy the machine at launch, the few of us that actually worked at game stores back then actually did, and we consoled ourselves with the pretty-good (if disappointingly offline) Timesplitters or the truly excellent SSX or yet another retread of the overrated Tekken franchise or even told ourselves that Smuggler's Run was really, uh, fun. Even the jaggy DOA2 port was kind of a letdown.

Really, though, it was a shitty launch. Console shortages and a lack of killer apps quietly tempered our enthusiasm for the machine. Honestly, mine played almost nothing but Final Fantasy IX, a PS1 game, and DVDs for the first several months. Remind me to tell you about the time Tony and I nearly got busted for watching porn on our store demo unit by the district manager once...

Anyway, it really wasn't until a game called Shadow of Destiny came out early the following year that I really went nuts for my PS2.



Shadow of Destiny is a third person adventure game in which you control the main character through several time periods in the same town, and can very open-endedly avert your own death. There are multiple endings, and the more of them you complete, the fuller the story becomes. Little nudges in history here and there change things later, and it's through the manipulation of time and people that our hero, Eike Kusch, is able to continue living past a certain point.

Several things really make it stand apart for me.

First of all, the color scheme for each time period is very distinct. The oldest, if I recall, is a kind of sepia tone, and others each have a cool look, as well. I believe that the modern day scenes are full-color, and one of the middle time periods is a more white & blue color set. It's really been a while. This helps make each iteration of the town feel fresh and separate from other incarnations, and serves to convey a feeling for what's going on in each time period.

Second, there is literally no combat. None. This is, frankly, a bit jarring at first, but at the time, it was quite a revelation for me. The game just never needs any combat, as every choice is related to exploration, reasoning, and emotion. The player survives by their understanding of the game mechanics, the area and people around them, and their sheer ability to reason things out. Those who many regard as 'retarded' will roll their eyes at this, probably call it 'gay,' and never move beyond button mashing in their games and drooling on themselves as they watch reality television programs and '24.'

Third, the story and plot were, at the time, something new for 3D adventure gaming. Investigating one's own murder and having that lead to a much larger story that spans hundreds of years was something that hadn't really been seen too much outside of the old text adventures and point & click fare of the early 90s. It really made your brain work to grasp temporal implications as you maneuvered, sometimes through trial & error, to stave off you murder by using plans-within-plans hundreds of years before.

I'll be honest, though. I'm not sure that this is a game that stands the test of time. A lot has happened in regards to storytelling in 3D games, as developers like Bioware, Valve, Bethesda, Mistwalker, Feelplus, & Squenix have moved the medium forward tremendously over the last ten years, and I'm curious to go back and replay this game to see how I feel about it now. Since I'm not willing to pay $110 for the PS2 version, I'm going to preorder the forthcoming PSP port, due out 1/26, alongside Mass Effect 2. That costs only $30, and I believe it'll be available in both UMD & digital format (not sure which way I'll get it, though.)

Actually, I wonder if downloadable PSP games can be downloaded and played on PS3. Hmm...

Anyway, this was a great game at the time, and if you haven't played it, I urge you to give it a spin.

As Tony has indicated, we'll be talking on here a lot about the games that nearly made our "top 10 of the decade" list for the rest of this year, then we'll be shifting to 2010 games once the calendar rolls over.

Actually, that's a dirty fucking lie. While we will be talking about new and upcoming games, I also want this blog to be a place that talks about old games, too, just for the hell of it. Tony and I straddle the age of 30 (he's just shy of it, and I'm just past it), which means we're kinda old, at least according to target demographics. So, yeah, as I said at the beginning, this blog is about games, be they new or old, good games or crap like Tekken & Halo, RPGs or action RPGs (or the occasional racing game, apparently). This is your repository for all things gaming, so long as it fits into our narrow spectrum of awesome.

Whatever.

So, back to the topic at hand!

Did you cats play Shadow of Destiny? What did you think? If not, what was the first game to really rock your mind on PS2? Any special memories of the PS2 launch?

NOW COMMENT!

-Blaine

1 comment:

  1. I had no idea it was that pricey, my Wal Mart had a new copy in stock until about a year ago, same with Fatal Frame on XBox. I bet it would have sold much sooner had their been a half naked wrestler riding an ATV on the front.

    There was also a PC version released, so you might want to try looking for that as well.

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