(thanks to Alan Richey for the killer banner above)

Welcome to Untitled Gaming, repository for unfiltered, uncensored opinions on all things related to games, and best of it all, it comes from two adults that don't live in their mothers' basements. Additionally, we do not think it's the coolest thing in the world to scream racist and homophobic slurs, all in the name of drawing attention to our sad, little lives. We do other less obnoxious things to draw attention to our sad, little lives.

Oh, and we've been accused of podcasting from time to time. You can check out the most recent one just to the right of the blog.

We're here to have discussions, so please enjoy and engage us in the comments!

thanks to Laurance Honkoski for the book banner!

Blaine's Other Blogs

20140226

Thief, Video Game Shows, ESO, Failbetter Games, and Other Obviously Connected Topics

I fucking love buffets. It's like a human feeding trough, but with better-tasting preservatives and a total disregard for respect of one's body. But it's all (one hopes) great-tasting, and it's a great chance to actually try something new.

And while buffets are great for food, it's also my favorite way to approach blogging. I don't have much of an attention span, and collies make great pets.

More Premature Reactions to Thief
I think the implementation of Thief's mechanics and the level design, in regards to these mechanics, are all under-baked. They don't quite mesh together in a totally silky-smooth way. People keep citing Dishonored as the game that this should've been, but I don't think that's right. I think the game works fine, once you reach the level of control refinement that Titanfall hit. In Titanfall, I can traverse the environment with great ease and it all feels smooth and natural. There's something that's not right about the 'oh shit' moments in this game, in which fleeing doesn't feel right. I kept running smack into things that I should've been able to traverse, but I couldn't.



Granted, this could all be from a lack of familiarity with this game, and it could be that I'm just bitching about it being hard, and maybe I'm a 'newb,' and I'm 'doing it wrong,' but it just doesn't feel right.

I'll keep plugging away at it, but I've already deemphasized the game, especially since ...

Mo Beta, Mo ESO
I'm back in the ESO beta this weekend! And Cardinals spring training games start!

AND WE'RE GETTING MORE FUCKING SNOW this weekend?!?! As a side note, fuck this winter in its stupid fucking ass.

In any case, I'm back in ESO this weekend, which is awesome. As I've said before, I'm super-hyped for the game, and I'm curious to see what changes have been made. Yeah, I could look at the changelog, but why do so when I can find a bunch of condescending pricks to do it for me, and then yell at me for daring to ask what's new.



Actually, I will look at the changelog, now that I think about it.

What's cool is that I'll have some buddies in there with me this weekend, so I'll finally get to, once again, combine cyberspace and meatspace. I hate grouping in most games, since most people, when online, slip into their 'Captain Fuckface' persona, but when I got a real buddy or two in there with me, it's a much improved experience. So long as Joel isn't rushing through like he left his car running by the quest giver.

I don't expect any huge changes in the game, mostly bug fixes, since we're probably pretty close to 'gold,' or whatever the MMO equivalent is, but I haven't really needed much in the game besides some bug fixes, anyway.

I do wish I could lose the subtitles in conversations, though. I can't stand subtitles unless the spoken language is one I don't speak.

Failbetter + BioWare = ?!
So, this came completely out of left field for me.

To put this into clearer context, Failbetter makes some amazing interactive fiction, such as Fallen London, which if you haven't played, I urge you to correct this mistake NOW.

In any case, I'm not sure what the project is, but I know David Gaider, he of the Dragon Age, is a big fan of interactive fiction, so one has to wonder if this is a Dragon Age project ... I would love love love love love love that. I'm a big IF fan myself, so this could be fantastic.

Risen 3: This Time It'll Be Good, We Mean It
Piranha Bytes is a studio that has produced a lot of games I should love, but have not. Games from the Gothic and Risen series are specifically to what I am referring.

Much like I used to say about the Bethesda RPGs, on paper, I should love these games, but I don't. At the same time, Piranha Bytes has a fierce and loyal following, so I'll probably give this series another look this summer, before Risen 3 hits this August.

Wasteland 2
By the way, I failed to mention it before, but I did get some time with the game this past weekend, and I enjoyed it, even if I was taken aback by how old school it really is. That's not a bad thing at all, but it really has been a while for me. I'm really excited to play more and not suck ass at the game. Here's a new trailer!



 
 
South Park: The Stick of Truth
Obsidian's new game, South Park: The Stick of Truth, hits next week, and I'm pretty excited. Obsidian is among my favorite developers, even if their games often require some additional *ahem* refinement after release.
 
Even with some decent gaming sneaking out right now during the 'dumping' release window for publishers, I'm still chomping at the bit for the big RPGs later this year. Ya know, The Witcher 3, Dragon Age Inquisition, Pillars of Eternity, etc.
 
I guess ESO will be here before we know it. Methinks that will do most of the tiding over until my big boy games.
 
As always, thanks for reading!
 
-Blaine


No comments:

Post a Comment