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Welcome to Untitled Gaming, repository for unfiltered, uncensored opinions on all things related to games, and best of it all, it comes from two adults that don't live in their mothers' basements. Additionally, we do not think it's the coolest thing in the world to scream racist and homophobic slurs, all in the name of drawing attention to our sad, little lives. We do other less obnoxious things to draw attention to our sad, little lives.

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Blaine's Other Blogs

Showing posts with label dragon age inquisition. Show all posts
Showing posts with label dragon age inquisition. Show all posts

20140226

Thief, Video Game Shows, ESO, Failbetter Games, and Other Obviously Connected Topics

I fucking love buffets. It's like a human feeding trough, but with better-tasting preservatives and a total disregard for respect of one's body. But it's all (one hopes) great-tasting, and it's a great chance to actually try something new.

And while buffets are great for food, it's also my favorite way to approach blogging. I don't have much of an attention span, and collies make great pets.

More Premature Reactions to Thief
I think the implementation of Thief's mechanics and the level design, in regards to these mechanics, are all under-baked. They don't quite mesh together in a totally silky-smooth way. People keep citing Dishonored as the game that this should've been, but I don't think that's right. I think the game works fine, once you reach the level of control refinement that Titanfall hit. In Titanfall, I can traverse the environment with great ease and it all feels smooth and natural. There's something that's not right about the 'oh shit' moments in this game, in which fleeing doesn't feel right. I kept running smack into things that I should've been able to traverse, but I couldn't.



Granted, this could all be from a lack of familiarity with this game, and it could be that I'm just bitching about it being hard, and maybe I'm a 'newb,' and I'm 'doing it wrong,' but it just doesn't feel right.

I'll keep plugging away at it, but I've already deemphasized the game, especially since ...

Mo Beta, Mo ESO
I'm back in the ESO beta this weekend! And Cardinals spring training games start!

AND WE'RE GETTING MORE FUCKING SNOW this weekend?!?! As a side note, fuck this winter in its stupid fucking ass.

In any case, I'm back in ESO this weekend, which is awesome. As I've said before, I'm super-hyped for the game, and I'm curious to see what changes have been made. Yeah, I could look at the changelog, but why do so when I can find a bunch of condescending pricks to do it for me, and then yell at me for daring to ask what's new.



Actually, I will look at the changelog, now that I think about it.

What's cool is that I'll have some buddies in there with me this weekend, so I'll finally get to, once again, combine cyberspace and meatspace. I hate grouping in most games, since most people, when online, slip into their 'Captain Fuckface' persona, but when I got a real buddy or two in there with me, it's a much improved experience. So long as Joel isn't rushing through like he left his car running by the quest giver.

I don't expect any huge changes in the game, mostly bug fixes, since we're probably pretty close to 'gold,' or whatever the MMO equivalent is, but I haven't really needed much in the game besides some bug fixes, anyway.

I do wish I could lose the subtitles in conversations, though. I can't stand subtitles unless the spoken language is one I don't speak.

Failbetter + BioWare = ?!
So, this came completely out of left field for me.

To put this into clearer context, Failbetter makes some amazing interactive fiction, such as Fallen London, which if you haven't played, I urge you to correct this mistake NOW.

In any case, I'm not sure what the project is, but I know David Gaider, he of the Dragon Age, is a big fan of interactive fiction, so one has to wonder if this is a Dragon Age project ... I would love love love love love love that. I'm a big IF fan myself, so this could be fantastic.

Risen 3: This Time It'll Be Good, We Mean It
Piranha Bytes is a studio that has produced a lot of games I should love, but have not. Games from the Gothic and Risen series are specifically to what I am referring.

Much like I used to say about the Bethesda RPGs, on paper, I should love these games, but I don't. At the same time, Piranha Bytes has a fierce and loyal following, so I'll probably give this series another look this summer, before Risen 3 hits this August.

Wasteland 2
By the way, I failed to mention it before, but I did get some time with the game this past weekend, and I enjoyed it, even if I was taken aback by how old school it really is. That's not a bad thing at all, but it really has been a while for me. I'm really excited to play more and not suck ass at the game. Here's a new trailer!



 
 
South Park: The Stick of Truth
Obsidian's new game, South Park: The Stick of Truth, hits next week, and I'm pretty excited. Obsidian is among my favorite developers, even if their games often require some additional *ahem* refinement after release.
 
Even with some decent gaming sneaking out right now during the 'dumping' release window for publishers, I'm still chomping at the bit for the big RPGs later this year. Ya know, The Witcher 3, Dragon Age Inquisition, Pillars of Eternity, etc.
 
I guess ESO will be here before we know it. Methinks that will do most of the tiding over until my big boy games.
 
As always, thanks for reading!
 
-Blaine


20140211

Prepping For Dragon Age: Inquisition

I'm a HUGE BioWare geek. HUGE. Ginormous, even.

Quick note - this piece is written from the perspective of someone that has gloriously bathed in the awesomeness that is the PC versions of Dragon Age, not whatever the console versions turned out to be. Why one would subject themselves to such a vile taint is beyond me.

Dragon Age: Origins Origins
Dragon Age: Origins was the first game since the original KotOR to have me totally seduced, and I easily sunk 60-70 hours into my first play-through of it. I loved the origin stories for each type of character, and I loved the NPC party members, and I loved the world, and I loved the art style, and I loved the music, and on and on and on.



Since that game, we've seen two further releases that were still great, even if they featured design aspects that had me scratching my head. In Awakening, I was disappointed that even if my Warden sacrificed himself in DAO, he was still inexplicably the main character in Awakening. I wished for a save import that accounted for this, in which my world was imported, but a new character was at the forefront in Awakening, as would befit a save that a featured a man that was dead. As I understand it, the development for Awakening was done by a team other than the main DAO team, and was in development prior to the release of DAO. I don't know why this issue was either overlooked or ignored, but it always bugged me, and very much broke the point of having a save import feature.

This same issue stands for all subsequent DAO DLC.

Still, I was able to grit my teeth, and somehow find a way to enjoy the hell out of the expansion and DLC (unlike the many motherless trolls that would have us believe that this issue caused them to fall on their mage staffs [ouch.])

DA2 had no such overt save import issues, even if there were some minor details that bugged out.



Still, I have two saves that feature every game, expansion, and DLC from DAO-DA2. I have my original warrior human dude (DAO) & whatever I chose for DA2, as well as a female city elf (DAO) & whatever I chose for DA2 (I think it was a mage.) My DA2 characters are one male and one female.

But I still don't have saves that account for some choices, such as letting Angry Dad (Tim Curry's character in DAO) live, so I'm wanting to prep some new saves, as well as see what that content looks like.

The Mass Effect Effect
As I stated above, I'm a geek. Because Mass Effect tends to operate off of a more binary approach to its choices, I actually have a spreadsheet I maintain that tracks these choices, so that I can track my saves and see what I chose where, and in what combination. Make fun of me, if it pleases you, but know that my ME shit is ORGANIZED.

I think I may want to crack open my Dragon Age saves, and do something similar.

Dragon Age Keep
I received some potentially terrible news a few months back.

The way that reads, it sounds like we have to manually enter the choices we made in the previous DA entries, rather than directly importing. I greatly dislike this for a number of reasons, but I'll distill it to two reasons.

1) I can't remember shit. I can't tell you how many times I've run into someone in either Kirkwall or the Citadel, have them start talking at me, and I'm like, 'oh, yeah, I do remember you now. Did we sleep together?' These are great moments, and I like the surprise of it.

2) I'm assuming that the number of choices I made in Dragon Age exceeds the number that BioWare is going to ask for. In the FAQ for Keep, it does point out that we can get as detailed as we want, so it may be alright, but if it does give me a metric fuckton of choices, I'll just point you back at #1.

However, rather than be your run of the mill BioWare Hater, I have a potential solution.

What about a means to extract our choices from our save into a file that can be fed into Keep? That would be perfect for me, and a decent compromise.

Of course, this could also be a chance to undo my accidental sex with Zevran, as well. I really didn't mean to do that. I really didn't. I just hope Leliana never finds out ...

Prepping For Dragon Age: Inquisition
When I play a roleplaying game, whether it be a classic single-player experience, or an MMO, I really roleplay the game. I create a character in my head, and really try to make choices as they would.

I have a current play-through of Dragon Age: Origins in which I'm roleplaying a very pro-Chantry mage, and that's been really interesting. I'm also planning on trying to kill Alistair at the end, or if I have to, that other Warden, but I've told Morrigan to fuck off, so I might be doomed.

I also installed Angry Daughter on the throne, which I've never done before, so I'm curious to see what ripples that creates.

I have some ideas about what I want to do in Awakening, but in DA2, I plan to continue my pro-Chantry crusade with a massacre of mages, since I've never done that before.

After that, I'll have three complete saves to import, so I plan to spend quite a bit of time with DAI later this year.



Side Quests
 - I finally spent some time with the Steam streaming beta, and I'll probably post a walk-through and some thoughts up here
 - the Lightning Returns reviews are coming in; about what I expected; yes, I picked it up and I don't want to talk about it
 - here's a couple cool videos for Thief and Kingdom Come: Deliverance:





I leave you with some questions, as always ...

How do you feel about Dragon Age Keep?

Did you pick up Lightning Returns? Either way, what are your thoughts on it, and the general health of the Final Fantasy series?

As always, thanks for reading, and I'll see ya tomorrow!

-Blaine

20140130

2014: The 'MUST HAVE' games

So, here we are. We've culled through the games that are on my radar, but about which I have some concerns, the games that I've found enticing, about which I'm very curious, and am eager to see more before I buy, which brings us to today, in which we discuss the games that I WANT. NOW.

This is a shorter list than what I've previously presented in the past couple days. There are fewer questions here, a greater number of assumptions, and in all, a brief and definitive presentation of the future greatest games of 2014. If I'm wrong, then everything is terrible, and surviving this wretched winter is virtually all for naught.

Here we go. Buckle in.

The Elder Scrolls Online (PC)
This was a game that I initially disregarded, given my checkered and difficult past with the Elder Scrolls series, and Bethesda, in general. However, after having finally found that I was 'doing it wrong,' and coming to appreciate Bethesda's style, learning more about the game, and stuff that I can't discuss yet, I preordered the hell out this motherfucker last night. Imperial Edition, bitches.



This is difficult for me, since I'm trying to explain why I'm excited about this without disclosing details that are under NDA.

Let's do it like this. Everything I've seen in the publicly available videos and marketing materials tells me this is a true Elder Scrolls game. The difference between this and previous core Elder Scrolls games is that you can team up with your friends, and this thing looks huge. Since Daggerfall, we've been restricted to one huge area of Tamriel at a time, whereas this opens up several areas. I cannot wait to just explore and see what's out there.

I also like the setting, both in terms of time and story, as well, and the game just looks really, really nice. According to the publicly available videos and marketing materials.

If they have an open beta before release, I beg you to try it. If you're reading this, my assumption is that you have at least a modicum of sense, and will come around to my way of seeing things.

The last thing that makes me love this in advance is that it's subscription-based, which tells me that the quality of the game is something about which Zenimax cares. I'm done with F2P stuff, and have no interest in going back. I care more about substantial content releases than I do hats.

If they do drop the sub at some point, I'd like to see them adopt a model in which big chunks of content are purchased, a la Secret World, LotRO, or Guild Wars. I'd be good with that. F2P has all but chased me out of STO and SWTOR, and that was really disappointing. Both of those games had endless potential that was curbed sharply by the decision to add an F2P model.

In any case, five days before 4/4 can't some soon enough!

Pillars of Eternity (PC)
This was the first project I ever backed on Kickstarter. When I saw it was Obsidian getting back to their roots, I literally dropped what I was doing and backed it. And then drove my coworkers nuts with tales of Baldur's Gate, Icewind Dale, and Planescape: Torment while we were out to lunch, as those are the games being invoked in the design choices of this game (moreso the first two, while the further-away Torment: Tides of Numenera leans more on the, you guessed it, Torment design. That games look amazing, as well.)



I'm fascinated to see what the grand old style of PC RPG looks like today, how it plays, and how they've meshed that with today's modern RPG sensibilities.

What caught my attention the most was that it was a chance for Obsidian to operate without the meddling of a publisher, which seems to have hindered them in the past. Both KotOR2 and Alpha Protocol appeared to suffer from 'must meet release' date mentalities from their respective publishers. I'm excited to see these guys put their game where their mouth is, and I have a lot of confidence they can do it.

The Witcher 3: The Wild Hunt (PC)
It took a couple years for Geralt and I to come to terms with each other, but once we did, it was a partnership that I came to treasure, above all perhaps all other user-avatar relationships that I have.

The Witcher series speaks to me on a level that makes wonder why other development studios don't approach the concept of 'mature' storytelling the way this does. Everything in the Witcher games is there to serve the story and the experience. Nothing in these games cries out for controversy or attention. Rather, it's all components of a whole and complete storytelling experience. And, lemme tell ya, there's a lot of very 'adult' content, some of it rather gratuitous, but it all informs the tone and style of the storytelling.

Once I finally 'got' the first game, understood it, I was off to the races and plowed through every bit of content I could get my hands on. Once I was done, I dove into the mods, played those, loved them, and then felt a wave of depression come over me as I realized that The Witcher 2 was still a ways off.

Then, one glorious day, The Witcher 2 came out, and my video card howled in pain as I cried out in ecstasy. I consumed The Witcher 2 like a delicious Imo's Pizza, and then ... it was over. I wanted to fall to my knees and cry out, but I have hardwood floors, and I'm a bit heavyset, so that would've really fucking hurt. Instead, I turned my gaze back to my old BioWare games, and played some of that, but nothing could quite fill the void that had been left by completing all available Witcher content.

As each of the books has been slowly translated and released on Nook, they've brought a brief and all too-fleeting salve to my grievous wound, but nothing will compare to that moment when I'm back in Geralt's rough embrace.



That moment cannot come soon enough, but I've been assured that it will come this year. I'm already scoping out video cards.

Dragon Age: Inquisition (PC)
Before I talk about the game about which I'm the most excited for 2014, let's you and me get a few things straight right quick.

01. It has become fashionable to beat on BioWare. Yes, I've heard. I don't give a fuck. Do I think they've made some imperfect decisions in every one of their games? Oh, hell yes. Consider this, though. Is it possible that the quality of their games is so high that when they do make a decision most people don't like, it's all the more highlighted by the fact that everything else about the experience is orgasmically wonderful? All signs point to yes for me.

02. The Mass Effect 3 ending. Yes, it was shit. Up to that point, I was considering that I'd been playing what was arguably the best game I've ever played, and then that turd of an ending happened. The reaction from the community is what is typical when you have a large bag occupied with numerous smaller internet-infesting shitbags, and the whole thing got blown way out of proportion. Was the 'Director's Cut' (or whatever it was called) ending improve things? Yes. Was it made perfect by this patch? No. And that's okay. If BioWare stands by their artistic vision, even if I think the whole thing happened because they ran out of time to address the insane number of variables that could make up that ending, I'm okay with it. No one I care about in real life died, I still have a job, I still have a house, and it's time to move on.

03. It became especially fashionable to declare Dragon Age II as the worst game ever. This was a curious one. I really enjoyed it (on PC. I don't know why one would play this series on a console.) Was it as good as Dragon Age: Origins? Not even close. However, it was still a deeply enjoyable game that contributed a lot to the lore and larger story of the Dragon Age franchise. The majority of the core mechanics were still in place (for PC players), and the ridiculous reuse of assets and environments became a rallying cry for shitbags the world over. Morons. Do I hope for an experience that harkens back to DAO more than DA2? Yes. Do I also want new features? Yes. Do I still replay DA2 from time to time and enjoy the hell out of it? Yes.

All these gripes about your gripes lead me to believe that there's a lot of myopia when it comes to the average internet shitbag and their perspective on 'good' games. If a game lacks something that its excellent predecessor has, it must now, according to the average shitbag, be the worst game ever. What an odd and sad little world you've carved out for yourself.

Being a fan of the Dragon Age games, as well as the novels and comics, the Dragon Age universe is one with which I connect on a very deep level. There's something about the series that captures the same essence of 'I can't wait to see what happens next' that only KotOR has every captured for me.

From the storytelling to the combat, Dragon Age is my favorite game series ever, and everything I've seen about Inquisition has me ready to burst with excitement.

I'm keenly interested in the features that are new to the series, such as the more 'open world' structure, and the establishing of the Keep and what seem to be something like control points on the world map, that open up new areas for the user to explore.



My one potential disappointment is that PC players may not be able to directly import their save files, and may instead have to use the online system to 'create' an imported save. If that's true, that is a huge bummer, but one that I can easily overcome.

In all, DAI might be that game that I sheepishly take a day off work for, the day after it comes out (PC players, of any new release, always need to take the day after off, to get all the launch bugs and DRM worked out before they can play the best available version of the game.)

In closing ...
This is certainly shaping up to the best year ever in RPGs, and even if it was just the four games I talked about today, I would still have concerns about how I'm going to squeeze it all in, while still maintain that work-family-life balance.

And, hey, if I need to let it seep into next year, that's fine. Or not. Next year will have Mass Effect 4, Tides of Numenera, whatever the new Bethesda release is, and more and more and more.

Either way, too many good RPGs is a good problem to have. I look forward to having the best backlog ever.

What about you? What are you must-have games for 2014? Any thoughts on these? Lemme know!

As always, thanks for reading!

-Blaine