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Showing posts with label final fantasy xv. Show all posts
Showing posts with label final fantasy xv. Show all posts

20120601

3 days until E3 2012 ...

First, as I do every year ...


I never get tired of that video.

Second, read my E3 preview for Galaxy Next Door.

Third, I can't wait.

Before I really get cranking this weekend and next week and what's actually at E3, I want to take a moment and celebrate the impending eye-fucking that happens at E3 by promoting my favorite aspect of the internet, which is wild speculation.

Hell, I won't even call it that.

Shit That I Hope is at E3
 - I know Dishonored is going to be there, but I really, really want it to be awesome, and I want it to be packed to the gills with three things: 1) numbers, stats, skill trees; I wanna have to do fucking algebra to tweak my character; 2) story; I want to apologize to people for not being more involved in their lives because of this game; 3) at least one game mechanic that distinguishes it from the glut of shooters that dots the modern gaming landscape
 - anything at all on The Last of Us
 - anything at all on Dead Space 3
 - Company of Heroes 2; I want to see that this game is on own path of evolution, and not just aping the changes from Dawn of War to Dawn of War 2, Relic's other bad-ass RTS franchise; Company of Heroes is a better game than either Dawn of War (though I LOVE DoW), so I hope they don't take the safe route [oh yeah, THQ isn't even going to be there! DAMMIT!]
 - Final Fantasy XV; not only FFXV, but let's see it hearken back a bit to some of the classic systems and mechanics, but push the franchise forward in terms of narrative; maybe embrace some branching story and dialogue, perhaps?
 - cross-functionality between the current and future XBox OSes and Windows 8 and Windows Phone 8; streaming XBox games to PC sounds amazing, but let's also seed parts of games to Windows Phone for on-the-go interaction; there's a great piece on next-gen console OSes over at GND here
 - iPad + AppleTV has the potential to be an amazing 'console' on its own, if only someone has the guts to step up and start making really bad-ass RPGs for the iPad; everything on iPad right now feels 'light,' and not much like a 'real' game; this can be addressed by having deep systems and beefy story; I'm curious to see if anyone boldly steps into this arena
 - I want solid dates for PS1 on PS Vita and the release of Guild Wars 2
 - I want to see if Nintendo is going to get out of its own way in terms of making a console on which people can play games, or if they're just going to pin their hopes to another gimmick
 - Vita games; where are they?

What else? What are you hoping to see?

Keep an eye out for more from Untitled Gaming and Galaxy Next Door!

-Blaine
Buy my book!

20120517

Final Fantasy Future

I read a brief news piece over at EGM about some comments from zipper-obsessed Tetsuya Nomura and I had a stronger reaction to it then I was expecting. At this point, I could care less about an FFVII remake, really, but I'd love to see Final Fantasy restored to its previous glory.

In the piece, Nomura asserts that new Final Fantasy games "must overcome the older games and break away."


In response, the writer, Matthew Bennet, asserts "people loved the old games and seem to hate the new direction."


I had to take a moment and think about this. Final Fantasy, I believe, has changed forms drastically several times, and it is always timed with a shift in platform, which brings new technological advances to the series.

The basic tenets of the series were established in the Famicom days, with Final Fantasy 1, 2, and 3. The basics of the combat system, the narrative approach, and even creatures like the Chocobo were identified and defined in these early days.

Final Fantasy 4, 5, and 6 saw the series migrate to the Super Famicom, and many purists argue that this is the point at which the series' storytelling abilities really blossomed. Many of these same purists also argue that either 4 or 6 was the best ever, and that the world has since been in decline, all games suck now, and nothing in life can ever be half as meaningful as these games (plus Chrono Trigger) ever. Ever. I exaggerate, somewhat, but so do these sad souls.

Final Fantasy 7, 8, and 9 brought the series to a new console manufacturer in the form of Sony. As a sidenote, this is also when Nintendo took one look at being successful by giving consumers the best product possible and said, 'Ah, fuck it.' They chose cartridge over optical and have been way behind the technology curve ever since.

Anyway, FF7-9 harnessed the optical format to bring a more cinematic appeal to the games, and moved from sprites to polygons. The series spread to the masses, and the fanboys wept crystal-shaped tears.

About this same time, we saw the brand start to spread out to other platforms as well, with releases on the GBA, cell phones, PC, as well as re-releases of older games on PlayStation.

Final Fantasy 10, X-2, 11, 12, and VII - Dirge of Cerberus continued the series on the PlayStation 2. FFX brought voice-acting into the series in much the way that a plane crash delivers passengers to the ground, and FFXI brought the series into the MMO space in a way that perplexed all but the most dogged of masochists. Dirge of Cerberus experimented with bringing the brand into shitty action games that feature terrible controls, while FFX-2 was the first-ever direct sequel in Final Fantasy history (and yes, I still think it's better than FFX). FFXII, meanwhile, showed that it was possible to drastically change up the series' mechanics and make a great game.

Then, Squenix astonished everyone by making the series multi-platform for the first time, and Final Fantasy XIII (and its direct sequel) were both released for PS360.

Oh, and Final Fantasy XIV released to PC and managed to actually be worse than FFXI, which is an accomplishment heretofore unimaginable and most unwelcome.

This overlong recap is presented to illustrate a point, which is that the series changing direction is not new. The problem we've had this century isn't that the series has tried to change, but that Squenix chased out the core talent, namely Hironobu Sakaguchi and Yasumi Matsuno. Sakaguchi is the father and was the main scenario guy on FF1-9, and you can tell. Matsuno was the father of the Tactics branch and the main creative guy behind FFXII (though he was ejected before the game was completely done.) Sakaguchi and Matsuno were both  shown the door, and that's the first problem. Yes, I'm sure other folks could step in and make us actually care about characters, but they don't seem to be trying.

Tetsuya Nomura has risen steadily at Squenix over the years. He's their main character designer now, on (I think) all of their Japanese RPG releases, and man, I am tired of his designs. Yeah, the asymmetrical zipper thing was interesting the first fifteen times I saw it, but now ... ugh. Bored now.

I wonder, at times, if there's on overemphasis on presentation with Final Fantasy now, and a total lack of regard for rich and compelling characters.

If you're not quite on the same page with me here, please do the following: play Lost Odyssey (Sakaguchi) on 360, then play FFXIII on PS360, and then get back to me. Lost Odyssey is the best Final Fantasy game I've played since FFIX. Final Fantasy XIII ... had its moments, but none of the characters elicit any feeling from me (except for Hope, who I kept hoping someone would 'accidentally' kick over a railing.)

Another aside - Japanese publishers: listen to the English voices of Tidus from FFX, Hope from FFXIII, and that awful Canadian from Resident Evil Code: Veronica, and don't ever do that to us again. Thanks.

The problem with Final Fantasy isn't with changing approaches or design, it's with the characters. Sakaguchi and Matsuno both developed strong personalities in their characters, and built interesting relationships between them. The casts from both FFX and FFXIII were 'blah' to the extreme, and show a lack of proper development. Both of those games focused tremendously on new technology and features being brought to the series, but were painful in terms of storytelling. Tidus would go down as the worst Final Fantasy protagonist ever, if not for the emo douchebag, Squall.

What's interesting about each of those characters is that it seems like their personalities were put in place in order to explain their appearance, as though the whole character was built from the character design, instead of having a character design that complements what the writers established.

It's almost as if a character designer has too much clout, and that story and writing is being treated as secondary ... hmm ...

But what do I know?

Final Fantasy XII shows that the series can not only handle change, but excel with it. What the series is missing is human relationships. It's a rich and compelling series, and can easily be restored to its former glory, but they need to change the approach.

Or maybe bring back Hironobu Sakaguchi, Yoshitaka Amano, and Nobuo Uematsu? Just a thought.

What say you?

Blaine
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