(thanks to Alan Richey for the killer banner above)

Welcome to Untitled Gaming, repository for unfiltered, uncensored opinions on all things related to games, and best of it all, it comes from two adults that don't live in their mothers' basements. Additionally, we do not think it's the coolest thing in the world to scream racist and homophobic slurs, all in the name of drawing attention to our sad, little lives. We do other less obnoxious things to draw attention to our sad, little lives.

Oh, and we've been accused of podcasting from time to time. You can check out the most recent one just to the right of the blog.

We're here to have discussions, so please enjoy and engage us in the comments!

thanks to Laurance Honkoski for the book banner!

Blaine's Other Blogs

Showing posts with label dragon age: awakening. Show all posts
Showing posts with label dragon age: awakening. Show all posts

20100422

The FUTURE! (of Bioware DLC)

First, and most importantly, we did podcast recently, if you'd like to partake of our dark ... something or whatever.

That being said, I keep checking my damn RSS feeds because there is, for the first time in months and months, no forthcoming Bioware DLC announced. That's just damn peculiar. OR IS IT?

Words can't describe the disbelieving chuckle that fell out of mouth when their super-secret announcement a few weeks ago turned out to be the Bioware Bazaar. What the fuck were they thinking, hyping that up like that?

Anyway, I enjoyed both Stolen Memory and Awakening, as both showed promise, and teased some amazing characters, but I felt both fell short in fleshing those characters out as well as they could have. I'd like it if future Bioware DLC/expansions actually focused more on building characters (and less on sullying our HDDs with horrid platforming vehicles.)

Of course, I would argue that DLC is problematic for RPGs, unless it takes place after the core adventure. This isn't to say that it will never work properly, but I would've much rather had my first experience with Return to Ostagar be in the context of the initial playthrough, whereas much of it fell a little flat dramatically when played after the core game, when I knew that my warden was dead, and Alistair had ascended to the throne, and I was playing in some weird pseudo-context that existed outside of the actual game that I'd played.

Within the game, it works pretty nicely, After the game, kinda like Stolen Memory, it doesn't quite work. It's hard to get nearly as worked up when a) the world in which you're playing is in some weird 'frozen' state, and b) the overarching stakes are no longer raised.

Expansions, though, work quite well, even if Awakening totally dropped the ball on the dead warden import. Instead of being able to import your world, and start a new warden, they instead imported your dead warden as being alive, thus disregarding the great sacrifice he/she made.

Anyway, as I was saying, it's my belief that I'd rather play a 30-40 hour expansion with full characters rather than a mission at a time.

I do like the ME2 guns n' armor downloads, though.

Also, I should mention the Lost Odyssey DLC, Seeker of the Deep. THAT was an interesting way to do RPG DLC. While it could only be played in an active save, it was pretty much a balls-out hardass dungeon, and totally awesome in terms of challenge. It's the kinda shit that RPG vets live for. It got so insanely hard, I never finished it.

Honestly, when it comes Bioware games, I think I'd be okay with nothing but massive expansions a la Awakening, but I'd like them to be more fully integrated with the original world. By that, I mean, import the dead warden as dead, have the maps stitched together and allow movement between the worlds, import all the DLC stuff, etc.

What about you? How do you like your RPG post-release content?

-Blaine